![]() The negative reception to Avengers also seems to have had an effect on the early sales of Marvel’s Guardians of the Galaxy, which has pretty universally been loved by both players and critics. "Taking on the GaaS model highlighted issues that we are likely to face in future game development efforts such as the need to select game designs that mesh with the unique attributes and tastes of our studios and development teams,” said Matsuda in an annual report. Unfortunately, when Matsuda commented on the failure of Avengers last November, he didn't acknowledge the problems with the monetization scheme, instead placing blame on Crystal Dynamics. Even as recently as November 2021, Square Enix had to remove boosters from the game as players were angry about these “pay to win” mechanics. Square Enix put the monetization of Avengers front and center, above the story and gameplay experience of the game, and it suffered for it. Marvel’s Avengers features a wealth of different currencies and microtransactions. Later updates have addressed this problem, but if you really want to get your hands on cosmetics, emotes, and the like, you’ll need to shell out a substantial sum of real-life money. ![]() But Avengers lost many players very quickly because there’s nothing very “fun” to do after the campaign other than grinding to get high-level gear. There are countless postmortems of Marvel’s Avengers out there, like this IGN piece about how the game kept fixing the wrong problems. Ultimately, the biggest problem with Marvel’s Avengers is the heavy-handed live-service elements - the game was buried under piles of loot, predatory microtransactions, and a general lack of polish at launch. Part of the problem, seemingly, was that Crystal Dynamics was chosen to develop the game, a studio that was almost exclusively known for single-player adventure titles like the Tomb Raider games. Marvel's Avengers, meanwhile, tried to pursue the games as a service model, and Square Enix even admitted last year that the game was a “disappointment.” Final Fantasy XV tried (and mostly failed) to be a big transmedia property. The CG movie Final Fantasy: The Spirits Within almost bankrupted Squaresoft when it was released in 2001. Square Enix seems to have a habit of diving headfirst into industry trends without testing the waters. Although they never released sales numbers, Square Enix says Marvel’s Avengers is a “disappointment.” Square Enix
0 Comments
Leave a Reply. |